I have a fairly large project that is running into issues with unity. I've haven't posted in this thread yet and I doubt my opinion is unique but at least it provides data for unity. Once you commit to this initially cheaper platform, it's going to take a lot to shift the team from it once it becomes successful. That is, of course, also a way to lock-in those starting teams. If one can get a very good editor either through paying a full subscription or an outright license, which will amount to hundreds or thousands of pounds in contrast to getting an editor which initially will have a trivial cost but which later may be more expensive, I think most starting teams will defer the cost to later. When people can pay $20 to get access to everything for a trivial cost, the limitations of Unity Free is non-trivial. I think I share that point of view of starting teams who have to turn every penny. More if you want the platform add-ons, and most do.įrom the point of view of, well me, I'd go for the $20 because I don't expect to make a penny on game making. Unity, if you want the full program, require an initial investment of at least $1500. Click to expand.I think it's important to consider that when you pay is, sometimes, as important as how much you pay.Īs it is now, UE4 require an initial investment of $20.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |